40k Missions Beer Hammer, Army Building, Scoring & Tournament Format
NOTE THE MISSIONS ARE SUBJECT TO CHANGE/EDITS UP TO 22SEP2018.
These missions are open and available to all who wish to practice these missions before an event, or if you wish to run your own event using the Renegade Open Format.
Remember that you will need at least some form of selection method to choose one of your four Primary Missions (Cards, dice, tokens, etc.) during your practice games. These tokens will be provided to you at the Event.
Army Selection Guide
- Armies will consist of 1250 points or less.
- Armies will be battle-forged and can include the following options:
- 2 Detachments of any kind are allowed.
- 0-1 Supreme Command Detachment.
- No Single Model Units of Power Level >30 will be allowed.
- Imperial Armour/Forge World Armies and/or Units will NOT be allowed.
- You must use the most current version of the rules for your army and HAVE THE BOOK(s) Present with you, no exceptions (this is to ensure there is no miscommunication between you and your opponent). An Electronic Copy is just fine to have.
- Game length is set to 5 Battle Rounds. Do not roll for additional turns.
- Game Time is 90 Minutes (1hr 30mins) per round.
The tournament will consist of 1 Evening of gaming. With 3 Rounds of Play. Event prizes, and Swag.
Games will be scored on Battle Points with a Maximum of 11 points possible.
Each game will consist of 1 Primary Objective worth up to 4 Progressively Scored Battle Points, the Renegade Maelstrom worth up to 4 Progressively Scored Battle Points, and 5 Tertiary Objectives worth up to 3 Progressively Scored Battle Points for a total maximum possible of 11 Battle Points a game. The winner of a game is the player who scores the most Battle Points in a game.
Battle Points will be tracked in order to assist with pairings and tie breaking, AND will be used in your overall score.
First round pairings will be randomly assigned, for each subsequent round we will use a Battle Points format, with Battle Points Scored, and then Strength of Schedule (SoS) for Tie Breaker. This will help to ensure that players who continuously do well will be paired against each other in subsequent rounds leading to a more fun event.
Throughout the tournament judges will be coming around to rank peoples hobbyist score. Each player will get ranked independently by 2 different Floor Judges and our Special Guest Judge. These scores will then be averaged for the players final Hobbyist Score. A general score of 10-50 is chosen, then a scale of bonus points can be chosen, making the max score of 60. This is to allow for maximum range of choice for our Paint judges and to give a clear understanding of where they see your army and how well to the next category your army is represented.
Hobbyist Scoring is used to Provide a Best Overall Combined Score (Battle+Hobby+Sportsmanship).
The Beer Man (Best Overall Combined Score)
The Krumper (Best General)
The Bard (Best Sports)
The “Red” Man (Best Painted)
Special Prize to award ‘The Deadman’, Most Drunk at event.
Note you must be able to stand to win! So pace yourself, if you can!!!