Tournament Format for All Events at the Renegade Open

Warhammer 40k  Tournament Format

2017 Warhammer 40k Primer Missions       [  <—-  click hyperlink to left for link   ]

These mission are open and available to all who wish to practice these missions before an event, or if you wish to run your own event using the Renegade Open Format.

Remember that you will need at least some form of selection method to choose one of your four Primary Missions (Cards, dice, tokens, etc.)

2017 Army Selection Guide        [  <—-  click hyperlink to left for link   ]

The Renegade Open is 2000 points for your army, and following the above guidelines for your selection. Please send to our email for approval before the event.

Tournament Format

The tournament will consist of two days of gaming. The first day (Saturday) will be used to separate opponents into 8 Person “Pods” for Sunday’s games.  The Top 8 players from Saturdays games (Based on Match Score with strength of schedule and battle points used as tie breakers) will fight in the championship “Pod” on Sunday.  With each following “Pod” having it’s own Mini-Tournament, with prizes handed out to the winners in each “Pod”.

Match Scoring

Games will be scored on Battle Points with a Maximum of 11 points possible. Each game will consist of 1 Primary Objective worth 8 Battle Points, the Renegade Maelstrom worth 8 Battle Points, and 3 Tertiary Objectives each worth 1 Battle Point for a total of 11 Battle Points a game. The winner of a game is the player who scores the most Battle Points in a game.  Battle Points will be tracked in order to assist with pairings and tie breaking, but WILL be used in your overall score.


First round pairings will be randomly assigned, for each subsequent round we will use a Swiss Escalation format. This will help to ensure that players who continuously do well will be paired against each other in subsequent rounds leading to stronger competition throughout the event.

Hobbyist Scoring

Throughout the tournament judges will be coming around to rank peoples hobbyist score. Each player will get ranked independently by 2 different Floor Judges and our Special Guest Judge. These scores will then be averaged for the players final Hobbyist Score.

There will be a maximum of 40 Hobbyist points available.

Age of Sigmar Format

    1. Each Army will consist of 2000 points or less
    2. Each Army may have a 500 point Side Board, which is selected AFTER seeing your opponent’s army (Primary 1500 points)
    3. Armies will be battle-forged and come from 1 Grand Alliance
    4. You must use the most current version of the Forge World Battle Tome/Warscroll for you army and HAVE THE BOOK(s)/WARSCROLLS present with you, no exceptions

You can find a link to the rest of our format here:  Renegade Open 2017 Age of Sigmar Format

Warhammer 40k Combat Patrol Format

  1. Armies consist of 400 point
  2. Armies may only consist of  1 “Combat Patrol Detachment”
  3. The Flex section may consist of 1 unit from Troops, Elite, Fast Attack, or Heavy Support
  4. Unit Restrictions may be found in the Packet

You can find a link to our format here:  Combat Patrol Packet


Renegade Open Horus Heresy Format

This is a three-round, 2250 point tournament, using the Warhammer 40:000 Seventh Edition rules and forces chosen from the the Battles in the Age of Darkness expansion and force org. All army list construction guidelines from this expansion will be followed, with only The Battles in The Age of Darkness Force org chart available. No other force orgs are allowed, so this means castellan, leviathan, or any other optional force orgs are prohibited. This allows for primarchs or other LOW units as long as the 25% rule is followed (so for 2250, a max of 563 points may be spent on a LOW).  The authors of this ruleset acknowledge the possibility of an impending release of the core rules for Forgeworld’s Horus Heresy expansion, but until we know more, the 7th ed. rules will used.

The missions used will be issued to players for each round, running a predetermined mission and deployment type from the Battles In The Age Of Darkness missions found in the back of the various Horus Heresy red army list books. Aside from the victory conditions in the missions written, there will also be tournament-specific “narrative objectives” to allow the games to link up in a campaign-style narrative format. This will provide oneRenegade Campaign Point” to the achieving player, and will contribute to the overall story result as well as serve as a tie-breaker in the event of top-tier players being equally ranked. The amount of “Renegade Campaign Points” accrued by each team will contribute to the overall victory over the narrative conflict. The first place prize will not be given to the top player, but to the top player of the team with the most “Renegade Campaign Points.” this means that in order to win the tournament, one doesn’t necessarily need to be the best general.

This ruleset will determine top players on a basis of wins versus losses accrued over three rounds. There will be a clear winner or loser, with five different reportable results of a battle being worth various points. Draw, catastrophic loss, minor loss, titanic victory, and pyrrhic victory. Each one will be worth a number of points

A catastrophic loss is where you lose the game by your opponent earning double the victory points as you, or if your army gets wiped out completely. It earns 1 point

A minor loss is a loss where your opponent does not have double the victory points as you, and you have at least one surviving unit. It is worth 2 points.

A draw, where you each end with equal victory points3 points.

A pyrrhic victory, is where you have more victory points than your opponent, but not double. 4 points.

A titanic victory is earning double the victory points or destroying the opponent’s entire army. It earns a whopping 5 points.

These points will be tallied to crown two team winners, with first place going to the winning team. There will also be a painting award for the best army.

Teams: The players are divided into traitor/loyalist teams, with an overall connecting story, completing a narrative cycle. Note that a few armies normally loyalist or traitor will have to fight for the other team if the numbers are off.

The Imperial Knight Joust

 Knight Guidelines:

  1. Bring one fully painted Knight Titan. Unpainted Knights instantaneously explode apocalyptically when placed in the arena and scatter directly onto their nearest ally!
  2. Any Chassis of Knight is allowed, including all Forge World variants.  “Knights” of other Factions will also be allowed, such as the Eldar Wraith Knight as an example.
  3. Experimental rules for chaos knights will be allowed.
  4. We will be using Power Level for all “Knights”.  The limit for this contest will be anything under 29 Power Level.


  1. All players will be initially grouped into random teams.
  2. Each team will play another team in the arena with the winning team members advancing into the next round of combat!
  3. Teams will be reconfigured until only two Knights remain, and of them, one is left standing to be crowned the King of Knights!
  4. Each battle is to the death! There are no mission objectives!
  5. Special Battlefield rule: every time a Knight Titan explodes on any table all participating Knight Pilots in the tournament must cheers their neighbor and take a swig of whatever beverage they have on hand. Huzzah!


This is a single list, 300pt, limited insertion, 12xp spec ops event.

Your superiors have intercepted transmissions which have led them to discover what appears to be a derelict Ur ship in deep space near Paradiso. The transmissions have been decoded and access codes for the ship have been given to your commanding officer. You are tasked with assembling a boarding team to investigate the appearance of this vessel and determine if there is anything of value aboard.

There will be three rounds. Mission specifics are classified, but expect to deal with low visibility and zero-g conditions.

There will also be specific objectives that will only be able to be completed by a model with access codes (aka your LT). If your LT dies and no Chain of Command or Mnemonica is present to take over as LT (and transfer access codes to), you lose your ability to complete that objective for the round.

There will be no specialist specific objectives during the event (i.e. objectives that can only be completed by an engineer) but certain specialists may get bonuses to certain objectives.

Awards for overall winner, best army appearance, and favored opponent in addition to the prize pool.

ITS TOURNAMENT  – Saturday 11/18/2017

A three round, 300pt ITS event. Standard format with no spec ops.

Panoplies everywhere! Make sure to bring your scavengers and booty units!

Missions are as follows:
Direct Actions Operation
– Looting and Pillaging
– Show of Force
– Firefight

Kings of War Format

Army Selection Rules:

  • Armies may be no more than 2000 points.
  • The 2th edition of the Kings of War Book and Uncharted Empires will be used along with all current errata and Mantic FAQ’s found on the Mantic web site.
  • Kings of War Beta: Twilight Kin is allowed
  • Destiny of Kings and Kings of War Historicals are not permitted.
  • Living Legends are permitted but not in allied contingents.
  • 2017 Clash of Kings Rules will be in effect (pages 39-43). Including Unit Strengths for Objectives.

Miniatures Rules:

  • Units (and the Miniatures that compose them) can be from any Miniature company.
    • Legos, miscellaneous toys, and other unusual forms of units and miniatures need to be pre-approved by the TO or they will not be allowed. When in doubt ask ahead!!
  • Miniatures need to be What You See Is What You Get.
  • Proxies are allowed but must be distinct and/or obvious and WYSIWYG.
  • Units/Miniatures do not need to be painted.
  • Every miniature and unit needs to be fully assembled with all appropriate pieces including being affixed to bases and trays.
  • Units need to be properly based according to the 2 Edition Rules.
  • Per the Rules, Units need to contain at least ½ the standard number of models plus 1 model. For example, a horde of 10 models needs at least 6 present on the base.

All Malifaux Events Format

All events will be based around the official Gaining Grounds 2017 tournament packets, found here:

Star Wars: Imperial Assault Format

  1. Faction restrictions for crafting your list are suspended.
  2. Your list can contain up to 50 points in deployment cards, up to 20 points in command card cost, and 20 command cards.
  3. Faction restrictions do not apply when crafting 50 point list, but all other faction restrictions, such as Jabba’s abilities or command card restrictions, remain enforced.
  4. Deployment card limits such as no duplicate unique cards, limit up to 2 of the same elite deployment cards, and up to 4 of the same regular deployment cards remain enforced.



200 points
1 Small OR Medium ship. No Large Base ships.
No restriction on squadron points.

After deploying fleets, the second player may choose one of their squadrons to be an objective squadron. When attacking, the objective squadron ignores the ESCORT and COUNTER keywords.

As a special rule: After a unique squadron attacks a ship, if the defender suffered at least 1 point of damage, the attacker’s owner gains 1 victory token.
After a squadron attacks a unique squadron, if the defender suffered at least 1 point of damage, the attacker’s owner gains 1 victory token.
At the end of the game, each victory token is worth 10 points.

(9 votes, average: 3.33 out of 5)

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