• Skip to content
  • Skip to primary sidebar
MENUMENU
  • Registration
    • 2019 Renegade Open Registration
  • 2019 Schedule
    • Spring CONflagration 2019
    • The 7th Annual Renegade Open
    • Renegade Open Facebook
  • Event Participants
    • Games Workshop Events (all)
      • 40k Renegade Open GT Participants
      • 40k Team Tournament Participants
      • 40k Knights Joust
      • 40k Beerhammer Participants Page
      • 40k Friendly Participants
      • 40k Kill Team Participants Page
      • 40k Narrative Participants Page
      • Horus Heresy Participants
      • Age of Sigmar GT- Participants
      • Shadespire Participants
    • Warmachine and Hordes Participants
    • Infinity Participants
    • X-Wing Participants
    • Bolt Action Participants
    • Kings of War GT Participants
    • Batman (BMG) Participants
  • Sponsors
    • Become a Sponsor
  • Rules
    • Conduct Policy
    • 40k Tournament Format
    • WH40k Beer Hammer
  • Hotel & Travel
  • Contact

The Renegade Open - A Gaming Event!

2019 | 7th Annual Renegade Open - 40k, AOS, KOW, Bolt Action, XWing, Armada, Warmachine, Malifaux, Batman, Infinity, Hobby Classes, and a Vendor Hall!

  • No dates present

Archives for March 2018

There is Only War

March 29, 2018 by rgtadmin

As we look to finish our series on the 2018 40k Missions with the Renegade Format. We look to Tertiaries.

Tertiary Objectives (9 pts possible)
BOTH PLAYERS MAY SCORE ANY OR ALL OF THESE OBJECTIVES DURING A GAME.

1. Solo-Blood (3pts): To score this you must kill at least a whole enemy unit similar to scoring a kill point WITHOUT giving one up in the same BATTLE ROUND (formerly GAME TURN).
Example: An Imperial Guard (IG) army kills a whole enemy unit on Top of Battle Round 1, but the opposing Dark Eldar (DE) army does NOT kill a whole enemy unit on Bottom of Battle Round 1. IG earns this point at this time. But later in the same game on Battle Round 4 the IG player makes no whole enemy unit kills on Top of Game Turn 4 but DE player does make a whole enemy unit kill on Bottom of Battle Round 4. Now the DE player has earned Solo-Blood as well and both players have earned this objective for the game.

2. Line Breaker (1pts): Score if you have at least 1 unit in the Enemy Deployment Zone at the End of the Game. Stacks with Recon.

3. Recon (2pt): Score 1 point if at the end of any Battle Round AFTER the 1st, you have at least 1 unit in the Enemy Deployment Zone, to a maximum of 2 points. Stacks with Line Breaker.

4. Head Hunter (2pts): Score 1 point for each CHARACTER slain to a Maximum of 2 points. Stacks with Slay the Warlord.

5. Slay the Warlord (1pt): Score if the Enemy Warlord is slain at the end of the game. Stacks with Head Hunter.

These are fairly simple and should be easy to track. They exist to reward players for normal activities and goals that are familiar to most players.
The odd one out is Solo-Blood. This was created as our replacement for First Blood. As it was found that First Blood tended to give too large of an advantage to the player going first in an even player-skill match. So we created something that could be earned by both players.
We are happy to know that the Solo-Blood mechanic is being used this year at Adepticon as well. So be sure to be ready for that at this year’s Adepticon Warhammer 40k Champions Tournament.

This brings us to the end of our mission overview. Be sure to check out the Facebook page, like, and follow us there, and our website. We’ll be posting the full Missions in a Primer Packet and a simplified Mission Packet, for general use soon so stay tuned. As always let us know what you think in the comments below or contact us directly via Facebook Page or email us.

Until next time Generals!

Filed Under: Uncategorized

Knowledge is Power

March 26, 2018 by rgtadmin

As we continue our talks about the Renegade Missions. Next we visit an oldie but goodie. Renegade Maelstrom.

  • Renegade Maelstrom: Each player CHOOSES 2 Objectives, at the BEGINNING OF YOUR PLAYER TURN.
  • These are the Renegade Maelstrom objectives you will attempt to score at the BEGINNING OF YOUR NEXT TURN.
  • Remembering to select objectives is your responsibility. If you fail to select Renegade Maelstrom objectives you can NOT score Renegade Maelstrom points on the following turn.
  • Each Renegade Maelstrom Objective is UNIQUE and may only be attempted once per game.
  • Players may only score their own Objectives and are scored at the BEGINNING OF YOUR NEXT TURN.
  • Any UNSCORED objectives are discarded.
  • Track the selected ones on the Mission Sheet, mark those earned and tally the total on the Mission Score Sheet.

Remember:
1. Points are progressive you keep what you earn up to a Max of TWELVE (12) points.
2. Objectives Cannot Be Chosen on Turn 6.

So this is still the same. You select your Maelstrom Objectives at the start of your turn. But unlike others who have done similar, once chosen you cannot choose them again in the same game. This is to allow you the flexibility of choice but without being able to “spam” the best choices for your army. This helps to alleviate issues either with random card draws, dice rolls, or other random factors from dictating the score-ability of the player’s game.

Let’s look next at placement of the Renegade Markers. It’s presented here, and in the packet during Setup.

OBJECTIVE MARKERS must be placed more than 6 inches from any table edge and more than 12 inches from any other Objective Markers and ARE DEPLOYED FACE DOWN.
1. There are 6 Objective Markers in total.
2. 2 sets of #1, #2, & #3.
3. Each player is to deploy their objective markers in the following manner:
4. An Objective is deployed in your own Deployment Zone.
5. An Objective is deployed between Deployment Zones.
6. An Objective is deployed in your opponent’s Deployment Zone.
7. Control is measured from the EDGES of the Markers (for ease of play).

This deployment of markers is to ensure that players still have options for their markers, but they must still be placed across most of the board. Last year we allowed players to place freely with only keeping the markers 12” apart. The feed back from players who had played both methods asked that this method be reinstated (54/96 players at ROGT ‘18).

Next we look at the choices themselves that can be picked during the game.

The choices are as follows:
1. Control either Objective #1.
2. Control either Objective #2.
3. Control either Objective #3.
4. Have more units outside of your Deployment Zone than opponent does from theirs.
5. Completely Destroy 1 enemy unit.
6. Completely Destroy 1 enemy unit.
7. Completely Destroy 1 enemy unit.
8. Control more Maelstrom Objective Markers than opponent.
9. Have at least 3 of your own units wholly within your Deployment Zone and NO enemy units.
10. Have at least 1 unit wholly within your opponent’s Deployment Zone.

The above are pretty standard selections. This is to allow players both the choice or order to attempt but to have something familiar enough to make those choices easy and not consume an undue amount of time.

Next we look at the Sacrifice Choices that can score you extra points to help you score.

PUSH THEM BACK! – Choose 2 of your “Control Either Objective” Renegade Maelstroms, Sacrifice them to gain an attempt at a new one: PUSH THEM BACK! – Control ANY 4 Renegade Maelstrom Objective Markers to gain 3 points. Taking this Consumes BOTH of your choices for this round.

SLAY THEM ALL! – Choose 2 of your “Completely Destroy 1 enemy unit” Renegade Maelstroms, Sacrifice them to gain an attempt at a new one: SLAY THEM ALL! – Completely Destroy 4 enemy units to gain 3 points. Taking this Consumes BOTH of your choices for this round.

With the “Push Them Back” and “Slay Them All” it is possible to score the Max of 12 points for Maelstrom. Without them by playing it safe you will only be able to get 10 points from Maelstrom.

Tune in next time later today when we will go over the expanded Renegade Tertiaries.

Filed Under: Uncategorized

Kill Points, No Mercy, and Supply Grab (Renegade Format Primary Missions)

March 23, 2018 by rgtadmin

Let continue our chat about the rest of the Renegade Format Primary Missions.

Next we have No Mercy, an altered version of what was formerly called Kill Points.

The Player using the Primary Mission: “No Mercy”: you must track Kill Points (whole units destroyed).
1. Scoring Begins on the 2nd Battle Round.
2. Scoring is done at the end of each Battle Round.
3. If you destroyed at least 1 enemy unit you score 1 pt to a Max of 4 pts.
4. If you destroyed more enemy units than your opponent each Battle Round, score +1 pt, to a Max of 4 pts.
5. If you have more Kill Points than your opponent at the end of the game, you score a Bonus of 4 pts.
6. You can score a max of 12 points.

With No Mercy, you earn points while attacking you enemies, but you still must destroy more than you opponent at the end to get the full points by obtaining the 4 point Bonus.

The Player using the Primary Mission: “Assassination”: write down on your mission sheet before Deployment four (4) enemy units that are marked for Assassination, you MUST write these down on the SCORE SHEET, mark off all that were destroyed. The complete destruction of these units becomes your Primary Mission.
1. Reveal to your opponent before Deployment (Step 5 of setup).
2. Each target unit destroyed is worth 2 points to a maximum of 8 points.
3. If you destroy all 4 targets you get a completion Bonus of 4 pts.
4. You can score a max of 12 points.

This is a more “Asymmetrical” Mission, the activities of your opponent don’t matter as much, as you Mission is just to destroy all of the selected targets. Take special care in what you pick though, without destroying all 4 you won’t get more than 6 points for this one. We also took care to give the defending player more chances to save those units, by making known earlier in setup what those targets are, so you can better deploy them to protect them from the enemy.

The Player Using the Primary Mission: “Supply Grab”: The player that chose this mission is trying to hold Renegade Objective Markers at the end of each Battle Round (formerly Game Turn) after the first.
1. Control is measured from the EDGES of the Markers (for ease of play).
2. Scoring Begins on the 2nd Battle Round.
3. Objectives in Your Own Deployment Zone are worth 1 point each.
4. Objectives in “No Man’s Land” in between the Deployment Zones are worth 1 point each.
5. Objectives in your Opponent’s Deployment Zone are worth 2 points each.
6. You can score a max of 12 points.

The last one “Supply Grab”, is also Asymmetrical in that you are just trying to grab as many Objectives during the course of the game as possible. Since you are effectively just going for a smash and grab style attack, unlike “Objectives”, your opponent will have to keep you from the markers to prevent you from scoring.

That’s all the Primary Missions folks. As you can see each is designed with a different army type in mind for being the “best” at them. It’ll be up to you to decide which to pursue. Next we’ll go over Renegade Maelstrom, completing and scoring them. See you all soon!

Filed Under: Uncategorized

Scoring 40k Primary Missions and the first Primary Mission, “Objectives”.

March 20, 2018 by rgtadmin

Now that we have talked about the general changes let’s look at some of the specifics. First let’s start with Scoring Primary Missions and the first Primary Mission, “Objectives”.

Each game has the following to be played for during each game. Primary Missions (12 possible), Renegade Maelstrom (12 possible), and Tertiary Objectives (9 possible). There is a maximum of 33 points possible per game.

Primary Missions (12 pts possible)
1. There will be 4 Primary Mission Tokens given to you at the beginning of the tournament, each one stands for one of the following Primary Mission types. Each may be used only once per 3 tournament rounds.
2. Points are progressive you keep what you earn up to a Max of TWELVE (12) points.

The Player using the Primary Mission: “Objectives”: The Renegade Maelstrom objectives (see the following page) are also treated as End of Game Objectives.
1. Control is measured from the EDGES of the Markers (for ease of play).
2. Scoring is done at the end of each Battle Round.
3. If you hold 2 or more Objectives you score 1 pt to a Max of 4 pts.
4. If you hold more Objectives than your opponent each Battle Round +1 pt, to a Max of 4 pts.
5. If you hold more Objectives than your opponent at the end of the game, you score a Bonus of 4 pts.
6. You can score a max of 12 points.

As you can see the mission has, “score as you go elements”, and an End Game State dependent score as well. With the “keep what you earn” Scoring you always get your Primary Mission Points earned even if you don’t “win” the Mission or the game.
Example: So if you hold 2+ Objectives for Battle Rounds 2 through 5 (4points) but only have more than your opponent for Battle Rounds 3 & 4 (2points) and not at the end, you still will score 6 points and this will score towards your end of game points to be put on the score sheet at the end.

Stay tuned as we talk through more of the Primary Missions in our next post.

Filed Under: Uncategorized

Ch-ch-ch-ch changes …

March 10, 2018 by rgtadmin

Greetings to one and all!

Today we are announcing sweeping changes to the Renegade 40k Format.
The big picture changes are:

1. Primary Missions have been altered to be scored Progressively.
2. Sadly Table Quarters as a Primary Mission has been retired.
3. We now offer a new Primary Mission, “Supply Grab”
4. A reduction in points for army construction back to 1650 Points with 3 Detachments.

The reduction comes about again thanks to data collected at our last event.
“Naturally” completed games are those that get through Battle Round(Game Turn) 6 or Tabled/Conceded.
A total of 288 games were played (96 players, 6 games each).
60% of games (173) played FAILED to complete “naturally”.
25% Completed (72 Games) by Tabled/Conceded.
15% Completed (41 Games) by ending on Battle Round 6.
This was played at 2000 Points, and with 3 Detachments.

Compared to the previous year’s (7th Ed) Completed games of 90+% this represents a huge step back in game play for players. As such we have looked to returning to lower points to allow players to complete more games in less time and enjoy more free time between rounds without impacting the tournament schedule or trying to encourage players to play “faster” either through penalties or the use of a timing device.

More to come later today on the Missions themselves and how to score them. So stay tuned!

Filed Under: Event Information, Rules

Primary Sidebar

Event Sponsors

Prize Sponsors

Pillar Support

The 7th Annual Renegade Open – A Gaming Event! © 2019 | Privacy Policy