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The Renegade Open - A Gaming Event!

2019 | 7th Annual Renegade Open - 40k, AOS, KOW, Bolt Action, XWing, Armada, Warmachine, Malifaux, Batman, Infinity, Hobby Classes, and a Vendor Hall!

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Rules

Why play in Combat Patrol?

November 7, 2017 by rgtadmin

Warhammer 40k is a game which quite often takes players over 3 hours to complete a single match. Even time restricted tournament play is limited to 2.5 hours. But what if you have that itch to play a game of Warhammer and you’re pressed for time. Can Warhammer 40k be scaled down to just an hour?

The answer is yes, and the variant is called Combat Patrol. Combat Patrol is a 400 point match of Warhammer played on a 48” x 48” play surface, and uses the same ruleset as standard Warhammer 40k, with a few differences. Rather than pitting whole armies against each other, Combat Patrol represents smaller, more focused groups of soldiers in small skirmishes.

The result has been a fast paced game where players run small patrols that makes for a quicker and more casual game than core Warhammer 40k. It allows players to complete a game within an hour, and play many games in the time it would take for a single game of a 2,000 point game of Warhammer 40k.

When creating the Combat Patrol rules, the Renegade staff had to have a vision for what we wanted the game to be. Combat Patrol has existed for many years, in particular at Adepticon. In past versions of Combat Patrol, players were limited to 1 HQ, 3 troops, 1 Fast Attack, 1 Heavy and 1 Elites, with 1 flex unit that could be a troop, FA, Heavy or Elite. Monstrous creatures were not allowed. Models with more than 2 wounds that were not troops were not allowed. Vehicles could not have a combined armor rating of more than 33. These rules worked well for 7th edition and earlier, however, with 8th edition, changes had to be made.

The goal of the Renegade Open was to make an 8th edition Combat Patrol that was balanced and fit the theme of a small skirmish. The first decision was to allow HQs or not. With the power level and roles that HQ units provide in 8th edition, and the vision we had for Combat Patrol, it was decided that HQs should not be allowed. The idea of an army commander, and the aura bonuses provided by most HQs did not fit the vision, or balance of Combat Patrol. Lords of war were an obvious exclusion for the same reasons. It was also decided that flyers did not fit these criteria.

The next challenge was to determine how strong single models could be. The old system simply restricted wounds, then restricted armor facings. However, 8th got rid of armor facings and replaced hull points with wounds and higher toughness. Keeping the same restrictions on wounds would eliminate all vehicles, and we didn’t want that. Light dedicated transports were always allowed, and we wanted that to continue. But we didn’t want to allow some of the tougher midrange units like Dreadnaughts, Kastelan Robots and Carnifexes.

So, we came up with a toughness + wounds restriction and limited models to having a combined total of those two values of 12 or less. This allows for light walkers such as sentinels, which have always been allowed, but kept out the tougher ones. We then decided that dedicated transports specifically could go up to 17.

Finally, we decided that Combat Patrol should use one specific detachment. Though 8th edition already has the patrol detachment, it didn’t fit the restrictions that Combat Patrol was supposed to have. So we made a specific combat Patrol detachment and gave it no bonus command points. Players will have the base 3 for having a battleforged army.

After much playtesting of this ruleset, we decided we were pretty happy with the system. It’s a lot of fun and we greatly recommend 40k players give it a try. It’s a great system for teaching new players how to play. We’re very excited for the Combat Patrol tournament on Friday November 17th. There’s still plenty of room, so sign up now.

https://drive.google.com/…/0Bw_Y6iZYFrbNUENidnBuSGk3Wms/view

Filed Under: Event Information, Registration, Rules

Schedule Change to our X-wing Event

November 2, 2017 by rgtadmin

STAR WARS X-WING EVENT

04:30 – 05:30 PM   Registration
05:30 – 06:30 PM   Round One
06:30 – 07:30 PM   Dinner Break
07:30 – 08:30 PM   Round 2
08:30 – 08:40 PM   Break
08:40 – 09:40 PM   Round 3
09:40 – 09:50 PM   Break
09:50 – 10:50  PM   Semi-final
10:50 – 11:00   PM  Break
11:00 – 12:00   AM  Final
12:00 – 12:30   AM  Awards

Filed Under: Event Information, Rules

Dreamers Vault Renegade Open 2017 Painting Competition

October 17, 2017 by rgtadmin

Dreamers Vault Renegade Open 2017 Painting Competition

Fantasy

Not constrained to just Age of Sigmar, Kings of War or Malifaux. This can be your Blood Bowl or Guildball team, Your RPG miniatures! Lord of the Rings? The Hobbit? You get the idea…

Science Fiction

If ever a category was well represented at Renegade, this is the one! Warhammer 40K, Infinity, Star Wars… surprise us. Lets see your Reaper miniatures from the  Chronoscope line or some Mechs!

Historical

While Bolt Action and Saga-Dark Age are the only two historical systems supported at Renegade, do not leave your Flames of War, Team Yankee Napoleonic’s or whatever at home!

Open

This category is a catchall for anything that simply does not fit anywhere else. The only restriction? It cannot be larger than 20″x20″x20″

Costume Party

This category is a way of celebrating Halloween. We want to see Orks masquerading as Space Marines or maybe even Commissars, Pox Walkers that are not of the human variety, a Human Fire Warrior… get the idea?

Speed Paint

Who’s the quickest brush at the convention? We aim to find out! Swing by the Dreamers Vault booth during the open and race the clock!

Rules

Three Sub Categories

The Fantasy, Science Fiction & Historical Categories will be further divided as follows:

Single Model

All single 25 mm-35 mm human-sized and smaller models. Model should be on an appropriately sized base. The majority of miniatures fit into this size range. The largest a unit may reasonably be would included a mounted goblin (Fantasy), a Primaris Space Marine (Science Fiction), and mounted cavalry (Historical). Judges reserve the right to move entries intended for the Single category to Large.

Unit

Groups of three to ten miniatures that are modeled and painted as a cohesive unit. Entry should follow legal games system rules where possible. If you have a unit that is of a composition that is larger than ten (pox-walkers, conscripts, etc.), just enter your ten best models.

Large Model

All miniatures larger than a normal 28 mm human-sized model. Examples of this are models such as dragons (Fantasy), Stompas and Knights (Science Fiction) and tanks (historical), large-scale models such as 54mm, kits and scale models of the historical variety would also fit in here.

Open

Entry can be straight out of the box to a completely scratch-built model, it could be a sweeping diorama with dozens of figures. something cinematic, or something even further afield.  This is where it goes. The only restriction is that entries can be no larger than 20″ x 20″ x 20″.


Additional Rules

Section 1

Entries must be submitted in person by the painter and must be the work of the painter submitting them, or else be disqualified.

You may not enter any miniature that has previously won ANY type of prize or award in ANY other competition.

Only one (1) entry per category per person. An entry may be refused if it is too large.

Section 2

If there are not enough entries in a category, the judges reserve the right to cancel that category or combine it with a another category .

All entries must be in good taste and are subject to disqualification if the judges decide that any common rule has been violated.

The greatest care will be afforded to all entries, by people who share a passion for the miniature-painting hobby, but Renegade volunteers and judges cannot be held responsible for damaged or lost miniatures.

Section 3

Display bases are not considered for purposes of size restrictions or for judging of the miniature itself.

Conversions and base scenics may contribute overall to a miniature’s ranking but are not the primary consideration for judging.

Judges will rank entries based on painting technique, neatness, skill in execution, coherent color scheme, and overall appearance.

The judging team consists of notable artists from the community who are well versed in the craft, their decisions are final.

Section 4

All entries must be reclaimed by 3PM on Sunday. Entries must be reclaimed by the person who submitte  them unless plans have been established and approved beforehand. ID will be required.

All entries will be photographed, and submission into the competition indicates permission for Dreamers Vault, Paint Clinic and Renegade Open to use such images for any purpose, including posting to an online photo gallery.

Understand the Rules? Great. Now to the Fun Part: Painting!

Costume Party

Please blow our minds! In many ways this category plays like the open category. The biggest restraint here is that you need to present a model that is “counts as” in the most spectacular aspect of the hobby. feel free to reach out if you want clarity on a particular idea.

Grow the Renegade Open

This year marks a number of firsts. With a Vendor Hall, a Painting Competition and Hobby Seminars, there are options for people who are not participating in the events to do things. Consider these two classes:

Friday from 7:00 – 9:00 PM Edge Highlighting             Free
Saturday from 7:00 – 9:00 PM Working with Transfers  Free

Seating is limited to 18 per class so be sure to sign up!

Get A Leg Up on the Competition

The rules and format for the Dreamers Vault Quarterly Painting Competition starting up in 2018 will first be announced at the Renegade Open and some truly unique product options will be made available for purchase. For reasons we can’t quite discuss we assure you that you don’t want to miss this!

Filed Under: Event Information, Registration, Rules

Looking for something fun to do Friday?

September 21, 2017 by rgtadmin

COMBAT PATROL AND KNIGHTS JOUST!

If you are looking for something fun to do, and you aren’t sure you are up to playing in a GT, or just want to play with your models, we have two events on Friday that is right up your alley!

———————————————————-
WHAT IS COMBAT PATROL?

Combat Patrol is a short and fierce gaming event here at the Renegade Open on Friday 11/17/17. You will get to play 4 exciting games of 40k against similarly minded opponents.

It’s a great chance to meet new folks, play some fun games and spend the day indulging yourself in your hobby. This event is perfect for players of all levels of experience, so whether this is your first foray into battle, or you’re a veteran of a thousand wars, you’ll have a great time.

400 Points Patrol Detachment
$20
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WHAT IS THE KNIGHT’S JOUST?

A super-heavy free-for-all on Friday 11/17/17, where giant war machines battle until only one is left standing supreme!

Each player brings an Imperial Knight and is randomly divided into two teams. The teams battle through a battlezone until only one team remains, and then the winning team is split again, continuing until only one player is undefeated.

Players will need to provide their own Knight models. Knight equivalent models of other Factions are allowed.

Power Level 29 or below
$10
———————————————————-

Formats available for both Events!
/services-view/all-formats/

Filed Under: Event Information, Rules

Horus Heresy 30k Tournament Format

September 12, 2017 by rgtadmin

Renegade Open Horus Heresy rules.

This is a three-round, 2250 point tournament, using the Warhammer 40:000 Seventh Edition rules and forces chosen from the the Battles in the Age of Darkness expansion and force org. All army list construction guidelines from this expansion will be followed, with only The Battles in The Age of Darkness Force org chart available. No other force orgs are allowed, so this means castellan, leviathan, or any other optional force orgs are prohibited. This allows for primarchs or other LOW units as long as the 25% rule is followed (so for 2250, a max of 563 points may be spent on a LOW).  The authors of this ruleset acknowledge the possibility of an impending release of the core rules for Forgeworld’s Horus Heresy expansion, but until we know more, the 7th ed. rules will used.

The missions used will be issued to players for each round, running a predetermined mission and deployment type from the Battles In The Age Of Darkness missions found in the back of the various Horus Heresy red army list books. Aside from the victory conditions in the missions written, there will also be tournament-specific “narrative objectives” to allow the games to link up in a campaign-style narrative format. This will provide one “Renegade Campaign Point” to the achieving player, and will contribute to the overall story result as well as serve as a tie-breaker in the event of top-tier players being equally ranked. The amount of “Renegade Campaign Points” accrued by each team will contribute to the overall victory over the narrative conflict. The first place prize will not be given to the top player, but to the top player of the team with the most “Renegade Campaign Points.” this means that in order to win the tournament, one doesn’t necessarily need to be the best general.

This ruleset will determine top players on a basis of wins versus losses accrued over three rounds. There will be a clear winner or loser, with five different reportable results of a battle being worth various points. Draw, catastrophic loss, minor loss, titanic victory, and pyrrhic victory. Each one will be worth a number of points

A catastrophic loss is where you lose the game by your opponent earning double the victory points as you, or if your army gets wiped out completely. It earns 1 point

A minor loss is a loss where your opponent does not have double the victory points as you, and you have at least one surviving unit. It is worth 2 points.

A draw, where you each end with equal victory points. 3 points.

A pyrrhic victory, is where you have more victory points than your opponent, but not double. 4 points.

A titanic victory is earning double the victory points or destroying the opponent’s entire army. It earns a whopping 5 points.

These points will be tallied to crown two team winners, with first place going to the winning team. There will also be a painting award for the best army.

Teams: The players are divided into traitor/loyalist teams, with an overall connecting story, completing a narrative cycle. Note that a few armies normally loyalist or traitor will have to fight for the other team if the numbers are off.

Filed Under: Event Information, Rules

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