Monthly Archives: November 2013

Standings after Round 2

Standings after round two are up! B : Bracket P: Position VP: Victory Points SP: Soft Points SPRT: Sportsmanship SOS: Strength of Schedule B P Win Path Name Region Club Primary Army Allied Army VP Sprt SOS 1 1 W-W Trent Northington North Dakota Grand City Games Eldar 20 4 2 1 2 W-W Joe Kulas North Dakota Chaos Space Marines Chaos Daemons 20 4 0 1 3 W-W Tyler DeVries Minnesota Dreamers Space Marines Space Wolves 19 4 5 1 4 W-W Matt Root Minnesota Frozen North Necrons 19 4 4 1 5 W-W Adrian Jeanniard Nebraska Chaos Daemons Chaos Space Marines 19 4 2 1 6 W-W sean gordhamer Minnesota Orks 19 4 1 1 7 W-W Tim Schmidt Wisconsin Space Marines Dark Angels 19 4 0 1 8 W-W Brett Perkins Missouri Necrons Chaos Space Marines 19 4 0 1 9 W-W Jeremiah Petit Minnesota Frozen North Tau...

Read more

(1 votes, average: 5.00 out of 5)
Loading...

40K Tactics Talk with Jorell

My name is Jorell and I wanted to unleash a massive tactics article for you guys before the Renegade GT so here it goes. Moving: You can move your models whatever direction you would like. Shooting: Roll dice and hit stuff. If you enemy fails saves his unit dies. Assaulting: Go towards stuff and hit it. If your enemy fails saves then his unit dies. Ok so some of the above stuff might seem pretty basic, but if you really think about it it’s not. For example, you don’t have to move in a straight line. One tactic that I love to use is this: If there is an intervening piece of terrain in the path that I want to move a model, I simply move AROUND it. You’ll lose some distance this way, but you don’t run the risk of rolling two ones! For...

Read more

(7 votes, average: 2.14 out of 5)
Loading...